TETRIS
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Converted by Urusergi, updated GFX by iXien

A little bit of context
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This Tetris version is important, a real part of history. And I'm not kidding! Nowadays lot of people don't like the Tetris game versions published by Mirrorsoft in 1987. But at the time, everyone agreed to consider these versions as successes, players and press reviewers.

Remember, back in 1987, the deal for Mirrorsoft is to adapt the original game designed on... Electronica 60. Suffice to say that in comparison, the CPC version is a marvel and at the time, everyone agreed to consider these versions as successes, players and press reviewers because the gameplay respected to the letter that of the original game. In 1989, Nintendo published its own version of Tetris on NES and Gameboy, improving the concept, making the gameplay smoother, the difficulty more progressive, the handling more flexible.

Lot of post-Nintendo homebrew clones on CPC offered improved gameplay and more sophisticated graphics. But put in context, this TETRIS from Mirrorsoft offers the right experience, particularly respectful of Pajitnov's creation. Because what we often forget is that we are dealing here with an adaptation of the original game, not that of Nintendo.

To enhance the experience, we updated the graphics to restore some symmetry and readability in a background that was quite nice but shocked by many design mistakes. Now the game is fully playable on joypad and you're welcomed by the highscore table and the main music (as it was already the case on MSX/Spectrum). Well, we put a little bit of order, which is the last straw in a Tetris game, isn't it?

Controls
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J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape
J1B2 = Music/SFX
Pause button = Level up


Modifications for the GX4000 version
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    - Title screen : Wait for fire to skip it
    - Title screen : Picture updated (colours, fixed weird pixels)
    - Highscore table : Directly displayed at launch with title music as main screen
    - Highscore table : Table renamed as 'TETRIS TOP SCORE'
    - Highscore table : Replaced message asking 'Once more? (Y/N)' to 'PRESS FIRE TO START'
    - Highscore table : Direct input of 'PLAYER 1' in highscore table at the end of a game
    - Ingame : Removed difficulty level at start selector (already available ingame)
    - Ingame : Background redrawn
    - Ingame : Next shape is displayed by default
    - Ingame : All keys remapped.
